Does anyone out there in the ether know how to get anything, anything at all out of these horrible units? I mean, really, the only basic Archer units that do less damage than Musketeers are the Orc Razorbow (Orcs doesn't shoot!) and Dwarf Crossbowman (crossbows suck for some inexplicable reason in this game).īayonettes were only invented after centuries of musket development. For the Allfather's sake, Musketeers SUCK SO BAD! They don't even emulate their historical, real-world counterparts and fit bayonettes to their weapons to help see off cavalry charges!īut maybe I'm missing something. In short, I see no reason to ever field any of these ineffectual little bastards, and resent that I have to waste turns on researching them to get at anything useful. They're not fast enough to even avoid much damage from slow infantry, and their stat lines are crud enough that getting flanked by cav after reloading means that they die stupidly fast. Forgive me, but I can't find a single reason to make Musketeers as a Dreadnought of any particular race, not even as High Elves! They do less-than-mediocre damage at a range that makes their unreliable debuff worthless, suffer direct fire penalties which means you can't screen them, and they can only use their piddling (physical only) attack every two turns.
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